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TeamSpeak

TeamSpeak 3 Client 3.3.2 – Announcements

This our latest stable TeamSpeak 3 client.

This hotfix release provides a number of bug fixes and improvements. Please refer to the changelog for a full list of changes:

=== Client Release 3.3.2 – 26 Aug 2019

  • Fixed a crash when calling specific plugin API functions reported by t4styy.

=== Client Release 3.3.1 – 25 Aug 2019
! Updated settings.db version to 9.

  • Added optional -configname commandline parameter to specify a custom name for
    the settings folder. Note that this parameter needs to be used in combination
    with -localconfig on Windows (default: config).
  • Added support for channel/client permission hints to enable/disable specific
    UI actions. Note, that this feature requires TeamSpeak Server version 3.10.0
    or later.
  • Improved settings database performance.
  • Fixed a bug where the same badge icon was displayed multiple times for the
    same client.
  • Fixed a bug where the infoframe did not update when the selected client left
    the server.
  • Fixed a crash in Qt framework when receiving specific Unicode characters.
  • Fixed a freeze problem in bookmarks manager.

Use the auto-update feature in the TeamSpeak Client to get access to this version.
Feel free to drop us a line here to provide feedback or report issues:

Categories
TeamSpeak

Welcome to the TeamSpeak Forum! – Announcements

Welcome to the new TeamSpeak forum. This is designed to give you, our community, a place to discuss all things TeamSpeak, it works with your myTeamSpeak account, so login with those details and you’re ready to go.

In the next few days we’ll unveil the roadmap feature that will outline our proposed development schedule for the coming months with regards to everything we’re working on. As well as giving you all a simple way to offer feedback on all things TeamSpeak.

Please take 5 minutes to run through our forum tutorial, and familiarize yourself with our FAQ/Etiquette Guide: https://community.teamspeak.com/faq

As far as the old forum is concerned: https://forum.teamspeak.com/ it will be locked on 29/1/2020 but will remain visible should you need to reference it.

One other thing, the forum’s primary language is English. We have users that speak German, Spanish, Portuguese and many other languages from all over the world, we cannot unfortunately cater to them all. So please post your questions and comments in English and use Google Translate if you cannot.

Everything else should be self explanatory, however if you’re unsure of anything just ask.

Now, play nice.

Categories
TeamSpeak

TeamSpeak 3 Client 3.5.0 [Beta] – Announcements

This is our latest beta version of the TeamSpeak 3 Client.

This update enables you to connect to the free servers created within the TS5 client. Additionally we have backported some of the audio improvements from the TS5 client for you to enjoy while you’re waiting to get access to the all new client.

———————- November 4th, 2019, 12:10 PM

We released a new beta.

  • That one does fix a memory leak (from old 3.5.0 beta) when other users did speak.
  • And the release adds new settings for capture when using VAD.
    When updating old capture profiles the client will select Volume Gate.
    Automatic is selected for users without old config or when a new profile was created.

(A short explanation for these modes will be added in stable client update.)

———————- January 8th, 2020, 03:34 PM

Another Beta update is available.

That one adds an improved error handling for Multi Track recording.
And we fixed the bug where user with master password set in their client could not use their password any longer to encrypt the settings of their client. This bug only did exist in the old but already revoked version.

———————- January 16th, 2020
Today we released another client update.
This one does fix a problem on Mac OS where client did not start. A needed library was stored in wrong location.

We also decided to remove the target release date.
The client needs a little more :heartpulse: than expected.

Please see the full change log below:

 === Client Release 3.5.0 - TBA
! Updated Plugin API version to 24.
+ Added new voice activity detection modes (Automatic, Volume Gate, Hybrid).
+ Added automatic voice volume leveling option in playback settings.
+ Added comfort noise feature to add synthetic background noise to fill the 
  artificial silence while being connected to a TeamSpeak Server.
+ Added optional -connect commandline parameter to specify an address for 
  auto-connecting on startup (example: -connect=voice.teamspeak.com). Some
  additional parameters can be used to provide more details (-pw, -nickname, 
  -channel, -channelid, -channelpw, -newtab, -mytsid, -showqueryclients, 
  -capture, -playback, -hotkeys). Not that capture/playback/hotkeys only
  accept valid existing profile names as arguments (e.g. -capture=Podcast).
+ Added support for upcoming TeamSpeak Server releases using a PostgreSQL
  database backend.
+ Added hotkeys to assign, revoke or toggle specific server groups based on 
  current group memberships (e.g. mute clients in a specific raid group).
+ Added volume toolbox widget for quick access to microphone volume gate,
  overall and individual client volume levels.
+ Added convenience variables and options to infoframe templates.
+ Added active badge showcase to client infoframe templates.
+ Added design option to show/hide client badges in server tree.
+ Added server/channel group icons to client context menus.
* Moved server/channel group IDs to tooltips in permission settings.
* Improved client context menu to filter inaccessible groups and permission
  related tools.
* Improved echo cancellation and noise reduction systems.
* Improved error handing for multi-track recording.
* Infoframe templates now support "??" modifier for variables to prevent their
  value from being shown so they can be used conditionally to determine whether
  or not a specific line should be hidden (e.g. %%??CLIENT_FLAG_AWAY%%).
* Remote icon list is now sorted by upload date/time rather than icon ID.
- Removed AGC from audio capture settings in favour of playback AGC.
- Fixed a bug where custom displaynames for clients were shown in infoframe
  even when it was equal to the nickname of the client in view.
- Fixed a bug where default capture/playback profiles could not be switched.
- Fixed a bug where deactivated plugins were loaded when launching the client.
- Fixed crashes reported by crashdumps.

To enable beta updates, simply go to Tools -> Options -> Application and select “Beta” from the update channel dropdown.
Once done you can check for updates using Help -> Check for Updates to receive the update.

If you have any comments or experience issues feel free to drop us a line here.

Categories
TeamSpeak

TeamSpeak Free Server maintenance – Announcements

SERVERS ARE DOWN FOR SCHEDULED MAINTENANCE

There will be a maintenance period on Wednesday the 26th February from 0700 – 1100 GMT. During this period, we will shut off all free servers for infrastructure upgrades, and we won’t accept requests for new servers. This is partly internal upgrades, and partly to deploy new services in preparation for the future.

Hopefully, after this time all the servers will be restored as they were. You don’t need to take any action, and, as usual, we’ll keep this thread updated with information!

Thanks for your patience!

Update Log
07:20 – preparation
07:50 – starting to bring services down, expect to be kicked shortly (sorry!)
08:30 – backups made, starting new rollout. this will be the tricky bit
09:00 – buzzing along, will spare you all the gory technical details…
10:00 – hit a bit of a firewall issue that’s stalled progress. will update with new ETA
10:30 – definitely won’t be 11am, rough guess is 1300.
11:00 – ok, the train is back on the tracks? has left the station? insert your own train analogy here
11:30 – we’re on the train :cactus: – progress much better now!
12:20 – struggling to relate this to trains. in the final stretch with luck (cross fingers)
12:30 – you may see servers flapping ; don’t be alarmed
13:30 – still not quite there. restores are slower than we’d like…
13:50 – MOSTLY but not completely back, stay tuned…
14:00 ish – done!

Sorry that took longer than expected, and thanks for holding on with us!

Categories
TeamSpeak

Forum Etiquette – Announcements – TeamSpeak

Some people have asked for a response in reference to the removal of SYOX from the forum. So I thought I’d add our official response on the matter:

We do take contributions to the forums very seriously and we value any and all feedback, however his posts were becoming less constructive towards the company and are now of a personal nature. Additionally, on more than one occasion he has given out personal information that is confidential concerning staff members without their express permission.

We value the privacy of our users and staff members. For the safety of our employees we cannot allow someone who signed an NDA with ourselves to continue to act in such a way, including the singling out or isolation of specific staff members.

Regards
TeamSpeak

To clear up any questions anyone may have, I thought I’d link the FAQ and forum etiquette section for you guys to read once more: https://community.teamspeak.com/faq as well as highlight a couple of points:

Additionally, I will not stop any discussion regarding TeamSpeak provided you abide by and adhere to the aforementioned rules. This entire forum was created with the very intention of having open discussions with you all, and gaining all of your feedback on all things TeamSpeak. I want to hear what you have to say. If you like or dislike, if you agree or disagree, with anything we do, anything we add, any idea we have, then this is the place to tell us.

On top of that, if you have ideas of your own, features you’d love to see, changes you want us to implement, then this is the place to tell us. I don’t want the drama, personal insults or arguments though. I hope you all understand.

So again; play nice and maybe you’ll get the Roadmap tomorrow :wink:

As always, if you’re unsure of anything, just ask.

Categories
TeamSpeak

TeamSpeak 5.0.0-beta20 – Announcements – TeamSpeak

We’re currently rolling out a new update with the following changes, the update should reach your client within the next hour.

- Animated content is stopped when TeamSpeak is not the active window
- BBCode parser supports additional tags in channel descriptions
- Release delay can be configured for push-to-talk
- Fixed a bug where ts3image:// URLs were not working properly
- Multiple performance improvements for reduced CPU and memory usage
- Several UI tweaks and improvements based on community feedback

Larger channel descriptions now display the same way as in previous betas, smaller ones will use the side by side layout.

Known issues

ts3image urls currently only work for file names in lowercase. Otherwise they will still display as broken image. (ie. file.png vs File.png)
The BBCode size tag ignores the +x / -x notation and uses a hardcoded size.
Channel descriptions in a certain length range may cause flickering between positions if the client window / the channel info panel is quite large.

Categories
TeamSpeak

TeamSpeak 5.0.0-beta21

We’re currently rolling out a new beta client to fix some issues reported from yesterday’s release.

Changes included in this build:

- Fixed a bug where a push-to-talk button press could disable Voice Activation
- Fixed a bug with flickering channel info panes
- Fixed incorrect position of links in compact chat
- Properly support size BBCode tag in channel descriptions
- Minor fixes

13 posts – 10 participants

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TeamSpeak

TeamSpeak 5.0.0-beta22 – Announcements – TeamSpeak

Oh, ok, understood, Mr.@Adam! :slight_smile:

Another thing: I saw that now everything that is related with time (server uptime, client uptime, client first seen) is in the language of my operation system (Portuguese). The question is: the Portuguese used there in the client doesn’t make sense.
For example there says “há um dia” and the right would be “a um dia”. I mean, the Portuguese language is really complicated! In this case “há” is a conjugated form of the verb “haver” (“have” in English).

Cheers

Categories
TeamSpeak

Ventrilo vs. Teamspeak Servers for Voice Communication

Ventrilo and Teamspeak are inherently two very similar applications. In their purest form, both utilize a Voice over IP technology in a client-server layout to allow gamers to communicate online. In other words, many users can install the software on their home computer (the “client”), which is organized through one central hub (the “server”) placed ideally in a well-connected data center in the local region as to minimize latency.

Teamspeak and Ventrilo are most often used with a computer headset, however both will work fine with simply a microphone and speakers. Some popular games that use these technologies include World of Warcraft, Everquest, Counterstrike, America’s Army, and virtually any other online game where gamers can utilize teamwork to accomplish the game’s objectives. Client-side applications for either voice utility have been successfully implemented for Windows, Apple OS X, and a wide variety of unix-based operating systems.

Ventrilo Servers

Ventrilo’s first release was let out on August 3, 2002 which replaced outdated predecessor Roger Wilco released in October of 1999. Although it has not completely overtaken the market, Ventrilo has expanded its market share heavily over the multi-user VoIP industry in recent years. Ventrilo communicates primarily over TCP, and depending on the level of active codecs, tends to be more bandwidth-intensive. Users of Ventrilo’s client interface tend to prefer its simple and light-weight display.

Teamspeak Servers

Teamspeak was initially released on August 29, 2003 by Ralf Ludwig and Niels Werensteijn in Germany. The current release of Teamspeak is Teamspeak 2. Teamspeak communicates its packets primarily over UDP and is a processor-intensive application due to a reliance on SQL database queries server-side. Teamspeak 2’s client interface is very feature-rich, however slightly bulkier than Ventrilo.

Future Development

The Alpha release of Teamspeak 3 currently contains a number of new features such as tabbed server participation, revised instant messaging similar to IRC and AIM and is expected to be released before the end of 2007. Little has been said about the next release of Ventrilo, however a new Ventrilo release is also expected soon which should remain very competitive with TeamSpeak as well as any other entries to the voice industry in the foreseeable future.

As online voice communication evolves, one thing is for certain- with the fiercely competitive development of either application, users need not let their hopes down for the future of online gaming.

Categories
TeamSpeak

MMORPG Etiquette – How to Play Nice Online

MMORPGs (also known as Massively Multiplayer Online Role-playing Games) have become immensely popular in recent years. What used to be a niche hobby has expanded into a mainstream pastime. If you plan to try one of the many MMORPGs available, learn the basics. I am not talking about general movement controls or how items work in the game. I am referring to those basic codes that should exist in all MMORPGs, no matter what genre it falls under or how many people play it. If you want to make friends and build bonds in your MMORPG, know how to play nice.

Conversationally Speaking: Basic MMORPG Interactions

The main draw to an MMORPG is the fact that you are playing with real people. So many different personalities are what make online games dynamic. This can also spell conflict when players do not know the proper ways to communicate.

Never type in all capital letters. Although this rule was instated long ago, when the first chat programs became popular, many people still have no idea it exists. When you speak entirely in caps, people think you are yelling. Unless you greet new acquaintances in real life by screaming in their face, it is recommended you not do it online, either.

Avoid rude or personally insulting comments when meeting new players. You have no idea who that person is or where they come from. In time, you may get to know them and know their personality and what is and is not OK to say around them. However, when communicating with strangers, remember that another human being is on the receiving end of what you say.

Proper MMORPG Grouping

Joining others to complete tasks can make levelling far easier in an MMORPG. Not to mention it provides the opportunity to meet new people and create bonds. If the experience is positive, your group mates will probably be willing to join you on adventures again. However, make sure you start off on the right foot.

Before inviting someone to a group, talk to them. One of the biggest pet peeves people have in MMORPGs is the blind invite. When applied to real life, how do you think a stranger would react if you pulled up beside them in your car and demanded they get in? My guess is the cops would be called and havoc would ensue.

Should someone refuse to group with you, do not take it personally. Calling them names or getting aggressive about it will do you no good. They wouldn’t group with you before and after you spam the word “noob” at them fifty times, they certainly won’t group with you ever. Just let it go. Who knows, they may see your maturity and change their mind about grouping. Besides, you never know when a situation will require you to work together later on.

Need Always Comes before Greed

Another aspect to grouping is the sharing of loot. When there are spoils to be had, think of the others who have assisted in obtaining the gear or items. Do not demand everything of value for yourself, even if you cannot wear or use it. You can always do another dungeon run or task later. Most MMORPGs have instated a need and greed rolling system. This allows people to either pass on things they do not want, or roll need if they need it or greed if they could use it but don’t need it. If you have any questions about who gets priority for various items, ask. It is often best to agree upon any looting rules before you begin so everyone is clear.

Some items sell well in MMORPGs. If an item like this drops, always let someone who can actually use the item take priority. This is exactly what the saying “need before greed” means.

Fun with Voice Chat

Ventrilo, TeamSpeak and other online voice chatting programs can make MMORPGs even more entertaining. They also provide a fast way to communicate in difficult situations, shaving valuable seconds off of response time for heals or assistance. When utilizing a voice chat program, avoid commandeering the conversation. Let others have the floor so everyone gets to participate.

When you join a session in progress, always say hello. Entering without speaking can make others uncomfortable. After all, you are the one who joined, so it is your responsibility to announce yourself rather than the responsibility of those already chatting to acknowledge you. After a friendly greeting, allow a pause to make sure you are not interrupting a conversation or event. Some groups can be very intense and require total concentration. Make sure you are not talking over vital group directions.

Starting Out is Hard to Do

Beginning a new MMORPG, especially one that has been active for a long time, can be frustrating. You must learn how to play and build up your character while other players have already achieved maximum level. Gaining levels can be fun however you will most likely not have much in the way of currency and items. This will come in time. Some people hate waiting and want it all now. Never beg or ask for currency or gear from strangers. If you have a friend who has been playing, they may help you out. Remember, everyone else started at level one just like you did. They worked hard to build up their characters and obtain in game wealth. They will have little sympathy for your cause. Part of the fun of MMORPGs is experiencing various storylines and content as you level up. Unless you would be willing to walk the streets in your neighbourhood, begging for money, do not do so in game.

MMORPGs can be lots of fun! Utilizing these basic rules can get you on the right path to build friendships and enjoy your game time even more. When you treat others respectfully and fairly, they will be more willing to help you later. Play nice and have fun!